During my reflections on designing online courses for blended learning, I lighted on this piece in the University World News (Fataar 2025) which is spot on the question, “What should learning assessments look like in this AI era”? Dissecting what learning assessments should look like in this AI era, it advocates for a design-based pedagogy. So what is that?
 
 
I paraphrase the article from here onwards:
 
In a design-based pedagogical framework, the assessment task is no longer a single product submitted at the end of a module, but a multi-layered developmental process. Learning is shown through a display of artefacts, provision of peer feedback and research notes, AI interaction logs, self-reflections, and oral presentations.
Fataar argues that pedagogical designs decentre the final product and foreground the learning journey instead. When learners are required to produce work across stages, such as brainstorming, feedback incorporation, reflective commentary, oral defence, or peer review, there is no single output to outsource. The assessment becomes an activity ecology, requiring cognitive and ethical presence throughout.
 
For instance, imagine a public health student designing a local campaign on vaccine hesitancy. The assessment begins with a contextual research report, followed by design mock-ups, a peer feedback session, and a final presentation that critically reflects how AI tools were used and evaluated in the process. Here, AI can be part of the toolbox to model audience reception or suggest design frameworks. Still, it cannot complete the task in isolation. The student’s learning process is being assessed, not the product alone.
 
Fataar (2025) and the 2017 book e-Learning Ecologies: Principles for new learning and assessment, edited by Bill Cope and Mary Kalantzis, offers an opportunity to reposition AI as a partner in teaching and learning.
 
End of paraphrasing.
 
All reading and writing for this reflection were done on my small phone screen. Isn’t it amazing how flexible learning can be in this digital age😀. 🏠🎉.
 

To acquire digital literacy and to engage online, there is the basic assumption that the learner owns or at least has access to a computer to start with, right? Then, let’s check how many people have or own a computer (desktop, laptop, tablet, etc.). Figures vary by regions and countries and quality but this map in Fig. 1 is useful to provide us with an overview of the situation globally.https://worldpopulationreview.com/country-rankings/computers-per-capita-by-country

Fig. 1

Usage definitely will vary between Baby Boomers (Born: 1946-1964), Generation X (Born: 1965-1976), Millennials (Born: 1977-1994) that is the first “digital natives” or Generation Z (Born: 1995-2012) that are social media savvy (Fig.2). https://www.pewresearch.org/internet/2011/02/03/generations-and-their-gadgets/

Top most among the factors influencing per capita computer ownership is technology infrastructure before level of economic development, education, and cultural values, etc. (World population review). As computers need reliable power sources and internet connections in order to function at full capacity, countries with stronger technological infrastructures are more likely to boast higher computers per capita rates. The five countries with the highest computers are Switzerlands – 96.2%, Canada – 94.3%, Netherlands – 91.2%, Sweden – 88.1%, United States – 80.6%.

Computer ownership therefore plays a significant role in shaping online engagement as it enables access to online platforms, participation in virtual communities and meetings, training and learning, social media, e-commerce, etc.

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About Felicia O. Akinyemi

I am a life-long learner and enjoy creating online geospatial learning resources, incl. maps/apps.

https://www.researchgate.net/profile/Felicia_Akinyemi

https://feliciaakinyemi.weebly.com

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