I started my work to
understand these concepts at a fairly philosophical and existential level. Identity
could be a concept on this level. What is my identity? Do I have the same
identity online as offline? Do I have the same identity when I meet students as
when I meet colleagues? Do I have the same identity professionally and
privately? Do I define my identity or is it the person that I meet who defines
it? A lot of questions than could be debated endlessly. I decided to search for
scientific literature on digital identity. The first article that came up hade
the promising title “Self-Sovereign Digital
Identity – A Paradigm Shift for Identity” (Toth and Anderson-Priddy, 2019).
This title sounded to me as being close to the philosophical level. I was,
however, wrong. As I understand the article it is discussing systems for
personal control over information about your identity online. In light of this
new understanding the digital frameworks become easier to understand. DIGCOMP 2.0 and DIGCOMP 2.1. The competence 2.6 states that:
To create and manage one or multiple digital
identities, to be able to protect one’s own reputation, to deal with the data
that one produces through several digital tools, environments and services.
I read this as handling information about yourself online and not at all
about what identity I have or would like to have.
However, much of the discussion around the topic of Digital competence
and Digital literacy has a flavour of normativity. I also got the feeling that it
is better to be a resident than a visitor the first time I heard about this
idea. After reading the article by White and Le Cornu (2011) I see that that is not the purpose with the
idea. However, there are a lot of normative discussion around the online world.
Most focus on negative aspects, such as filter bubbles, porn, violent games, hate,
addition, etc. I watched a couple of TV program the last two weeks, both of them
talked about the danger of being online in much more general terms. They talked
about being online as the problem using screens. One
of the programs said that we use screens on average 3 h per day, no
reference given. The
other that we lose 4 h per day on
average and the young person’s lose
6 h per day on screens, no reference (both programs are in Swedish). I find it
very interesting that using screens is a loss of time. This makes me think that
there are a gigantic work to be done if the digital competence and digital
literacy frameworks are going to be implemented.
Reference:
K. Toth and A. Anderson-Priddy, “Self-Sovereign Digital Identity: A
Paradigm Shift for Identity” in IEEE Security & Privacy, vol. 17, no.
03, pp. 17-27, 2019.