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Topic 4: Design for online and blended learning

So based on our discussion we looked at the possibility of aiming our topic towards: – Understanding students learning styles in order to better prepare and encourage collaboration on a blended learning platform –  What could go wrong when collaborating and how to deal with it. – How to determine the group dynamic and ensureContinue reading “Topic 4: Design for online and blended learning”

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Topic 3: Learning in communities – networked collaborative learning

Why should we collaborate online? We looked that the Advantages of Online Collaboration which are listed below: Convenience in Organizing Meetings Easier Management of Projects Faster Completion of Projects Significant Cost Savings We also looked at the Disadvantages of Online Collaboration Lack of Face-To-Face Interaction Visit this website for more information : https://www.eztalks.com/video-conference/advantages-and-disadvantages-of-online-collaboration.html Our secondContinue reading “Topic 3: Learning in communities – networked collaborative learning”

Blended Learning

In this topic we have been observing community of inquiry as the baseline principle towards design for online and blended learning. At the basis of the community of inquiry is the Venn diagram of Social, Cognitive, and Teaching Presence intersecting together in Educational Experience. Like many other models, in my opinion community of inquiry needs … Continue reading Blended Learning

Are ARGs PLNs?

Following the title of this blog in the discussion of edutainment (educational entertainment) versus education, we should look at an interesting phenomenon that has been around for quite a few years now. Alternate Reality Games (ARG) are akin to treasure hunts that can happen by leaving a series of connected clues in the physical or … Continue reading Are ARGs PLNs?