This serious game / study explores the perceived effectiveness of serious gaming intervention as a learning tool to improve communications.
A course, a community, an approach
This serious game / study explores the perceived effectiveness of serious gaming intervention as a learning tool to improve communications.
A summary of the research paper on market bifurcations published in the
Journal of Business Research (2021). The article shows that innovation
comes not only from firms; consumers can also innovate and shape markets
Vasabladet, a regional Finnish newspaper, features an interview with Dr.
Diaz Ruiz. It discusses disinformation and conspiracy theories.
Using Mayer’s 12 Principles of Multimedia Learning, your instructional content can be purposefully designed to enhance student learning.
“It’s not how you start, but it’s how you finish.” This quote resonated with me as I reflected on what it means to be a lifelong learner.
A portable teleprompter gives considerable value back to content creators. Esp. those who are just starting out and budget constrained.
On May 4, 2022, the Masters of Strategic Leadership towards Sustainability (MSLS) at Blekinge Institute of Technology hosted an online…
From the myriad of options available, how many are you using? How do you know how well you are using those tools effectively?
How do we establish a common baseline to explore and evaluate software that could be useful in enhancing teaching and learning?
Even far-fetched misinformation and conspiracies can seem rational if they
fit into existing grievances.
From total chaos to some kind of understanding could describe my journey! In one of my previous posts I compared…
When Covid-19 pandemic started in spring 2020 I was not working at university or with teaching. But I’ve understand from…