What separates great online experience from good ones? (1). Attractive scaffolding is vital (2). Problem based learning design? Well, these might be contributory factors, but the true distinction lies in how they make users feel (3). Users Emotions. Every experience has an emotional component, and using products are no different (Interaction Design Foundation, n.d.).

the fourth topic was one of the most eye opening topic for me, as it highlights the real experience that Collaboration designers must take in to account when implementing online session. Is as if my heart betrayed me and gave away all the feelings I had. There many Advantages regarding blended learning. However, on the flip side no one ever think of building cohesion among the participants with the activities.

Interaction Design Foundation (n.d.), is of the view that: Emotional design is a time investing process, that online collaboration designer strives to create an environment that elicits appropriate emotions, in order to create a positive user experience. It is believed that humans are always experiencing emotions every time when they learn something new. Emotions can either be positive or negative, either way, it can make online collaboration an awesome experience or worse experience. Emotional designers must consider the connections that can form between students and online collaboration, and the emotions that can arise from such an environment. The emotions elicit can strongly influence students’ perceptions (Interaction Design Foundation, n.d.).

Picture 1: Emotions in Leaning Credits to Mind/Shift

Emotions play a central role in the human ability to understand and learn about the world. Positive experiences kindle our curiosity, and negative ones protect us from repeating mistakes. Humans form emotional connections with objects on three levels: visceral, behavioral, and reflective levels. A designer should address the human cognitive ability at each level to elicit appropriate emotions so as to provide a positive experience. A positive experience may include positive emotions (e.g., pleasure, trust) or negative ones (e.g., fear, anxiety), depending on the context (for example, computer-phobia person: may have negative experience), (Interaction Design Foundation, n.d.).

With that being said, one cannot underestimate the impact emotions play in a blended learning. Flourishing relationships are at the core of teachers’ work and effective pedagogy. If it is done properly. According to Howells (2014), one must brace themselves for the following effect: Effects on students: improved attendance, increased student engagement, improved relationships and enhanced well-being. Effects on teachers: improved relationships with the students (greater connection, more proactive in getting to know them, able to build rapport), improved well-being (feeling calmer, more positive, relaxed, ‘feeling good about being here’, greater degrees of personal satisfaction and greater resilience). Effects on the learning environment: mutual flow-on effect and broadening and building capacity of gratitude extended to the classroom and school culture. increased positivity, greater connections with others in the wider school community, impact on the form class (Howells, 2014).

Picture 2: Stages that affect blended learning credits to Entrepreneur

(Salmon, n.d.), Discusses five stages consideration when designing blended learning or online Collaboration. Namely: Stage 1: access and motivation to take part (easy access to platforms). Stage 2: team building (establishing personal identity and then in the group). Stage 3: info exchange, course related contributions (plan your design around the learning outcomes and the pedagogical objectives and interactions between the group) cooperation begins to occur and each student can support the goals of others. Stage 4: knowledge construction (group activities with more complex contributions, student’s contributors, not just consumers of knowledge). Stage 5: review students are comfortable collaborating and cooperating, more responsible for their own learning and that of the group, also review what they have learned in the earlier steps. learning about learning! promoting meta-cognition! independent learners, reflection, critiquing, evaluation (Salmon, n.d.).


In how we think and behave, emotions will play an important role. The feelings that we experience every day can cause us to act and affect the decisions that we make about our lives, big and small. To really understand the emotions. emotions are not just emotions, they play a crucial role in our lives because they have important functions. Negative emotions are an inevitable part of life, however I am glad in my Group (PBL Group 2) it was Wonderfully Challenging and everyone was up for the challenge

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Petch, N., 2016. The Five Stages Of Your Business Lifecycle: Which Phase Are You In?. [Online]
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Salmon, G., n.d. The Five Stage Model. [Online]
Available at: https://www.gillysalmon.com/five-stage-model.html
[Accessed 03 November 2019].

whatfix, 2018. 17 Training Tools For The Modern Trainer. [Online]
Available at: https://academy.whatfix.com/17-training-tools/
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Interaction Design Foundation, n.d. What is Emotional Design?. [Online] Available at: https://www.interaction-design.org/literature/topics/emotional-design

hackernoon.com, 2019. 10 Reasons Why Emotions Play an Important Role in UX Design. [Online] Available at: https://hackernoon.com/10-reasons-why-emotions-play-an-important-role-in-ux-design-ba20j302q

Topic 4: Design for online and blended learning